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SDL2 (Simple DirectMedia Layer 2) is designed to provide platform independent access to various common multimedia devices. It is the new, current and updated version of SDL and recommended for new projects over legacy SDL1.2

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I have an SDL/OpenGL program which creates a rendering context with PRESENTVSYNC enabled, then enters an animation loop which calls SDL_GL_SwapWindow each time around. On my own machine, the animation …
asked Jan 6 '17 by Mark Green