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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

2
votes
There is nothing wrong with moving multiple pixels per frame. In fact, that's typical of most games. Even 2D games often store the character's position using floats, typically in a different space (wo …
answered Jul 14 '14 by Sergio
1
vote
Your package name doesn't need to match the package where you put your classes. When you write your AndroidManifest.xml you specify both the package for the game and the path to your activity. So use …
answered Jul 15 '14 by Sergio
1
vote
A kd-tree or AABB tree is a great data structure, if the objects are going to be static, or mostly static, as they are not cheap to update. But it seems like those structures would be more useful to …
answered Jul 14 '14 by Sergio
0
votes
It sounds like what you want is named delegates. If I understand it correctly, your actions are just a call to a function in an existing component. Then all you need is to store a member function poin …
answered Oct 10 '14 by Sergio