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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

1
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As I suggested in a comment on your other question (and as Tyyppi_77 suggested), you should look into the Rectangle structure. If you utilized it, then your collision code could be as simple as this: …
answered Jul 28 '14 by fastinvsqrt
1
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Instead of checking a single block for collision, you could keep a list of blocks and then iterate through the list and perform collision responses for each block in the list. Like this: public void …
answered Jul 27 '14 by fastinvsqrt