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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

2
votes
Blender supports OpenGL shading, but I don't know how the material conversion is when you export to a .obj or .fbx file. You could also try Unity3D. This one is free as well and can import your 3ds … max files on the fly (but still convert them to FBX internally). You can let Unity3D emulate OpenGL if you want. Or if it could also be DirextX, you could also search for 3ds max directx render …
answered Oct 17 '11 by Marnix
0
votes
1answer
I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function …
asked Mar 5 '11 by Marnix
3
votes
2answers
I think this isn't possible, but I just want to check this: Is it possible to create a face in opengl that has two normals? So: I want the inside and outside of some cilinder to be drawn, but I …
asked Mar 2 '11 by Marnix
1
vote
If you want your uv coordinates to be exactly between 0 and 1, you could use a scale matrix for your model. So on loading your model, you could check for your max u and v coordinate and create a scal …
answered Apr 4 '11 by Marnix