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HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.
3
votes
Node.js is the answer. I've used it to develop a realtime multiplayer shooting game, and it took about 1 month from start to finish. It presented some unique challenges, such that it needed to have mi …
answered Feb 27 '11 by onedayitwillmake
1
vote
Have a look at this framework I created specifically for creating realtime multiplayer html5 games using node.js in a Client/Server approach. Where the server runs the game simulation, and players …
answered May 31 '11 by onedayitwillmake
4
votes
You REALLY have to check out CAAT library - it's awesome!
It's a scenegraph (e.g thing.addchild / thing2.removechild) library for canvas.
This demo of it blew me away, along with the game also contai …
answered Jan 2 '11 by onedayitwillmake
4
votes
Canvas is slow on mobile platforms, at least mobile safari is anyway, so you'll want go use CSS based positioning of objects on those. Specifically use "translate3d" which will turn on the hardware ac …
answered Jan 5 '11 by onedayitwillmake
15
votes
I have created a framework specifically for creating HTML5 realtime multiplayer games, based on the Client/Server model. In this model, players send only input to the server (keys being pressed … 2011:
http://www.slideshare.net/MarioGonzalez15/realtime-html5-multiplayergameswithnodejs-7868336
It's based on Quakeworld and Valve's Source engine whitepapers:
http://fabiensanglard.net/quakeSource/index.php
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
…
answered Jun 5 '11 by onedayitwillmake
2
votes
Check out Forplay which is built on top of Google Web Toolkit.
It is created by a couple of guys at Google.
It can currently export to:
Desktop
Java
HTML5 Browsers
Android
Flash
There are …
answered Jun 13 '11 by onedayitwillmake