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Results tagged with Search options user 39354

A 2D rendering of an object in space.

1
vote
apply your logic to pick features and apply sprites*/ } } In this way you have a class with references to desired components. Now you can apply your logic to pick sprites from the features …
answered Jul 20 '16 by Leggy7
1
vote
resources like sprites from file. For Example void Start(){ Sprite loadedSprite = Resources.Load("your_sprite_path", typeOf(Sprite)); GameObject go = new GameObject(); go.AddComponent<BoxCollider2D …
answered Aug 28 '15 by Leggy7
0
votes
pick your instantiated prefab, say GameObject go = GameObject.Instantiate(yourPrefab) as GameObject; and get for example a sprite Sprite yourSprite = Resources.Load("sprite" typeOf(Sprite)); an …
answered Aug 27 '15 by Leggy7