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The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.

1
vote
1answer
I'm converting a project to lwjgl and trying to use slick-util as well. There's no slick-util maven repo anywhere (nor slick2d itself anymore). I've included local dependancies before using … <dependency> <groupId>org.newdawn</groupId> <artifactId>slick</artifactId> <version>237</version> <scope>system</scope> <systemPath>${project.basedir}/lib/slick
asked Aug 29 '13 by BotskoNet
2
votes
1answer
I'd like to use texture images that are not a sprite sheet or other form of texture atlas, mainly because I'll be consistently adding and swapping textures while I figure out the direction my game tak …
asked Dec 1 '13 by BotskoNet
1
vote
1answer
Working on a java game that uses some pngs images for icons/textures. A few images ( fewer than 5, out of dozens ) are showing some odd parallel "artifact" lines. They move with the image, are certain …
asked Nov 17 '13 by BotskoNet
1
vote
0answers
I'm converting a java game to lwjgl and slick-utils. I've followed the slick2d examples for font loading/rendering but I found that the font shows as a solid box of color unless I add the following …
asked Aug 29 '13 by BotskoNet