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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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votes
2answers
I am attempting to rotate a 3D object on its Y-axis towards a target it is looking at. I have always struggled with rotations so I would like to try to avoid using Unity's built in functions, i.e tran …
asked Feb 6 '15 by fryBender
0
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0answers
parameters and yet this problem constantly occurs. According to an answer found on the official unity forums, I shouldn't parent two rigidbodies together. I am thinking about setting the fork as a purely kinematic rigidbody and updating its position every frame. Does anyone else have any other ideas? …
asked Jun 6 '15 by fryBender
1
vote
2answers
I am currently attempting to lock a non rigid body transform rotation around on an axis. It is parented to a gameobject that is rotating in 3D space. I want the Original transform to have the same ro …
asked Feb 2 '17 by fryBender
0
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You mentioned you want to have the game object move to 2, 4 or more points however you did not clarify on the behavior of this movement. You can follow jzx's solution but that would only allow you one …
answered Feb 5 '15 by fryBender
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In your comment you mentioned that you are setting the game objects positions instead of relying on forces or velocity. If I had to take a guess, the problem you are facing is having two rigidbodies c …
answered Feb 24 '15 by fryBender
2
votes
1answer
For an assignment, I am required to implement an A* algorithm in order to find the shortest path between two object using different heuristics null, this effectively becomes Dijkstra Euclidean dista …
asked Feb 22 '15 by fryBender
0
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2answers
I'm currenlty working on an assignment and would appreciate any sort of help on the following implementation The question follows We are tasked to implement some heuristics but one of them is reall …
asked Feb 5 '15 by fryBender