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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
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You can have the attached sprite be an entirely separate entity, and just have this entity be moved beneath the original entity each time this entity updates. If you were using scene2d actors, you co …
answered Apr 25 '13 by Gigggas