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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

0
votes
1answer
When manually setting the drawing order of game components by setting int DrawableGameComponent.DrawOrder can one use any integer numbers as long an order is defined like component1 => drawing or …
asked Nov 2 '12 by marc wellman
1
vote
1answer
Is there a way to check the consistency of a DirectX model (.x) ? Whilst compiling .x files with XNA GameStudio 3.1 compilation is aborted with the following error message: Error 2 Could not … my XNA compiler won't compile because their is an inconsistency somewhere in the file - how could I identify this in order to correct it ? …
asked Nov 4 '12 by marc wellman
1
vote
1answer
I have a huge model I want to draw in my XNA application; due to its size I am experiencing a tremendous loss of performance. The model has about 50,000,000 edges and has a size on disk of 205 MB in …
asked Nov 19 '12 by marc wellman
0
votes
2answers
I am wondering whether the is a mechanism to manually control the call-order of void Game.LoadContent() as it is the case with void Game.Draw(GameTime gt) by setting int DrawableGameComponent.D …
asked Nov 2 '12 by marc wellman
1
vote
1answer
The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x …
asked Oct 11 '12 by marc wellman
3
votes
Fortunately this question has been answered by another user at SO. If your interested in the end of the story please refer to here
answered Oct 12 '12 by marc wellman
5
votes
3answers
In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite …
asked Oct 31 '12 by marc wellman
8
votes
2answers
I want my first-person camera to smoothly change its viewing direction from direction d1 to direction d2. The latter direction is indicated by a target position t2. So far I have implemented a rotati …
asked Oct 9 '12 by marc wellman
1
vote
Thank you for all the comments and efforts. After having cut my whole program into pieces I found the error which was in fact a silly one. For some reason I set the depth of my main viewport I am usi …
answered Oct 31 '12 by marc wellman