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Skeletal animation is a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").

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I'm learning character animation with DirectX 9, and I'm new to 3D programming too. I'm trying to use examples with my model that I'll be working with. They are from the book Character Animation with …
asked Sep 14 '11 by bohdan_trotsenko