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Terrain rendering is the visual representation of 2D or 3D landscapes.

5
votes
Well, actually the newest trend is to use raytracing into a sparse voxel octree for the terrain in combination with rasterization of triangle meshes for all the rest. id software currently works on th …
answered Jul 15 '10 by Dave O.
4
votes
Sprite batches tend to overwrite some render states. Try to set device.RenderState.DepthBufferWriteEnable = true; and device.RenderState.DepthBufferEnable; manually. Hope that helps.
answered Feb 13 '11 by Dave O.