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iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
0
votes
Better you create static libraries, and even "static frameworks" (that is, like a classic framework is, a folder with the ".framework" extension and containing your Headers, resource files if any, and …
answered Sep 25 '12 by Md Mahbubur Rahman
2
votes
It varies game to game, regarding Game Play.
If your game's Game Play is good for both iPhone & iPad, then it is bette to create for both devices.
For example, ROVIO's Angry Birds
If your game b …
answered Oct 23 '12 by Md Mahbubur Rahman
0
votes
In order to use OOP in Cocos2d, you can utilize the following library
https://github.com/davidbella/OOP-cocos2d
(A brief demonstration of how I will structure Controllers and Views in an OOP approac …
answered Sep 26 '12 by Md Mahbubur Rahman
1
vote
At First
Learn the basics of OpenGL ES 2
Learn the difference OpenGL ES 2 vs OpenGL ES 1
Resources
http://www.khronos.org/opengles/2_X/
http://www.khronos.org/opengles/sdk/docs/man/
https://stac …
answered Feb 2 '13 by Md Mahbubur Rahman
1
vote
0answers
We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling …
asked Oct 24 '12 by Md Mahbubur Rahman
3
votes
2answers
How to separate UI and logic in Objective-C based mobile games?
To develop games, I use Cocos2d library.
I need a good reference to separate my UI code from game logic code.
asked Oct 6 '12 by Md Mahbubur Rahman
1
vote
1answer
How to implement Unit Testing with Cocos2D framework?
What are the good practices?
Is there any testing framework like JUnit Framework at Eclipse for Android?
asked Sep 12 '12 by Md Mahbubur Rahman
4
votes
You can use OpenGL ES 2.0 in C/C++ code in both platforms - Android and iOS. No need to use Java or Objective-C for calling OpenGL functions. As long as you don't use vendor/hardware specific OpenGL … extensions your drawing code can stay exactly same for both platforms.
iOS has OpenGL ES 2.0 in C++ support natively
Android supports OpenGL ES 2.0 in C++ through NDK
To utilize the same OpenGL ES …
answered Dec 30 '12 by Md Mahbubur Rahman
1
vote
IMPORTANT technical specifications for iOS platform games
OS Specification
Minimum iOS (5.1 or 4.3 etc)
Hardware Specifications
iPhone & iPod Touch (Retina, 3.5 inch, 4 inch)
iPad (1, 2, New …
answered Jan 23 '13 by Md Mahbubur Rahman