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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

4
votes
2answers
I would like to use something like this: http://go.colorize.net/xna/2d_collision_response_xna/index.html. But I am having some issues trying to adapt this to handle the rotation of the bounds. …
asked Oct 8 '12 by Kyle Uithoven
1
vote
I found a version of the Separating Axis theorem that includes the creation of a minimum translation vector (MTV), the use of this vector allows me to place the objects that are colliding outside of t …
answered Oct 11 '12 by Kyle Uithoven
2
votes
2answers
I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the So …
asked Oct 14 '12 by Kyle Uithoven