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Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

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Blender FBX exports to Unity3D have incomplete animation sequences

What's causing the problem is setting the Animation Type of the rig to Humanoid. I guess this causes the animation to lose its mapping to non-humanoid related bones. What fixes the issue is setting t …
  • 209
1 vote
1 answer

Blender FBX exports to Unity3D have incomplete animation sequences

In Blender, the sword and scabbard are animated in Pose mode with IK and other constraints. … How do I fix this so that the Unity animation is 100% faithful to the Blender animation? …
  • 209
4 votes
2 answers

How to animate a character with props in Blender and then have these props modifiable in Uni...

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. … Now, I want to create custom animation for it in Blender where it's attacking with a sword. I also want to create a sheathing/unsheathing animation. …
  • 209