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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

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Unfortunately I cannot check this answer since i'm on a phone right now, so apologies if it doesn't work as I expect. I think you could use several existing joints to achieve what you want. Create a …
answered Dec 21 '11 by Martin
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Rather than polling for events, where the only option for higher precision is to poll faster, you could try listening for the events directly. You can attach an event listener to the windows event qu …
answered Jun 21 '15 by Martin
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The XNA Keys struct is not marked with the Flags Attribute which means that it's not legal to | a load of keys together like that. Keys keyCombo = Keys.Left | Keys.A; Console.WriteLine(keyCombo … ); Will print NumPad5, which is clearly not what you want here! You've never been able to do this in any version of XNA, I think the book is just wrong here :O Copying from one of my own games, this is …
answered Sep 25 '12 by Martin
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You could try submitting the data from the microphone to a Dynamic Sound Effect. I just wrote some code to test this, it works. DynamicSoundEffectInstance sound; protected override void Initialize( …
answered Oct 29 '10 by Martin
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If you've been looking at steering behaviours you've probably seen this page which is by the guy who first came up with steering behaviours. If you want to know about the general background of how ste …
answered Sep 30 '14 by Martin