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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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I had this same problem for a game that I was writing. I imagine that this problem will differ based on how exactly you implemented you isometric system, but I'll explain how I solved the problem. I …
answered Apr 25 '12 by Thane Brimhall