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How code is structured. For questions on the internal design of a game engine.

1
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Google dead reckoning. Sending out updates for 4 players is not going to be significant. The amount of data sent is going to be on the order of bytes. So, that means frequent updates should be ok. …
answered Aug 7 '10 by zooropa
1
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Lua is a popular choice for a general purpose scripting language. You can create your own scripting language using Lex and Yacc (check out the article in Game Programming Gems 3) but I would say most …
answered Aug 2 '11 by zooropa
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The scripting object needs to have access to the other objects it will provide data for. Be careful not to pass those other objects directly into the scripting object. Do so creates a brittle interf …
answered Aug 1 '11 by zooropa