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Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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person reference (Vector3 of the distance the camera is from player) by the new rotationMatrix. Then change the camera position to the new transformed third person reference + your player position … . Lastly, change the viewMatrix to: viewMatrix = Matrix.CreateLookAt(camera position, player position, Vector3.up);. That was just off the top of my head, but that's the gist of it. …
answered Mar 5 '12 by James