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The process of generating an image or series of images from a model by means of computer programming.

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There's quite a selection of display methods for voxel data. The most easy to grasp is certainly, one voxel=1 box, but it will leave you with a very cubic looking world. You can also look into march …
answered Oct 31 '14 by salmonmoose
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If you're creative with what data you pack into your verts, you can build a texture atlas. Basically, you need 3 sets of UV data, rather than the usual single set. Each represents the mapping for one …
answered Mar 12 '14 by salmonmoose