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Box2D is an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages

3
votes
1answer
In AndEngine, many times we create a TextureRegion for our sprite. We can move this region around the scene but when I connect that region to a physics body I end up being able to use either one to m …
asked Feb 19 '12 by Free Lancer
8
votes
1answer
with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the …
asked Mar 26 '12 by Free Lancer
1
vote
1answer
I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a … . Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for …
asked Mar 29 '12 by Free Lancer