Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Favorites infavorites:mine
infavorites:1234
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with Search options user 130743

Rotation is the circular movement of an object around a specific axis.

7
votes
The Problem: Your eyes default rotation makes them look to the negative X axis. However, Transform.LookAt() rotates the transform, so that the Transform.forward looks at the target. The … will work as expected. Solution 2: After the call of Transform.LookAt, correct the rotation by the correct rotation. transform.LookAt(target); transform.rotation *= Quaternion.FromToRotation …
answered Aug 19 '19 by Chillersanim