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A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.

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Your idea of using a static method is probably the way to go. Give Enemy a constructor with all the values as parameters, then use static methods to make it easy to call it. Generally, you extend a …
answered Nov 15 '13 by RalphChapin