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A game based on the concept of a deck of playing cards. Either the standard 52 card deck (poker, solitaire) or a custom deck defined within the game (Magic the Gathering, Munchkin).

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For UNO-like card games, what factors would one consider when they wanted to set a reasonable proc rate of receiving a special card (for example in UNO's case: +4,+2, color-wheel, reverse, skip)? What …
asked Mar 9 '18 by User3.14159265