Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Favorites infavorites:mine
infavorites:1234
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with Search options user 108111

C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

0
votes
Also remember when you have two loops. Always traverse in row major as it increases spatial locality and increases cache coherency. Edit: In your case you are doing it right I overlooked it. You coul …
answered Oct 8 '17 by Paritosh Kulkarni
0
votes
Try this: F = glm:vec3(f[0], f[1], f[2] + velocity); I am suggesting not to do normalization in code as down the graphics pipeline your transformed vertices will be normalized.
answered Oct 8 '17 by Paritosh Kulkarni