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2D refers to two dimensional space where coordinates are represented with X and Y values.

2
votes
The easiest way is probably using an exponential filter: float target_height = 0.0f; float current_height = 100.0f; float smoothness = 0.95f; void update() { current_height = smoothness * current …
answered Nov 1 '18 by mklingen
0
votes
You should use forces to play nice with your physics engine, but you've got to be careful about how to apply them. One point I'd like to make is that if you do use forces, you should do so to servo t …
answered Dec 27 '18 by mklingen
1
vote
The binary data of whether or not a tile is occupied is much smaller than the rest of the map. You can store this in your json data as a binary string. For a 1024 x 1024 chunk, that's just 131 kiloby …
answered Dec 27 '18 by mklingen