Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 99481

a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered

8 votes
Accepted

Are there technical reasons to use short variable names in shader code?

The short nature of shaders makes this much more prevalent, which leads into my next point: Shaders, by their nature, are meant to be very short. … Due to the lack of built in ability to share code between shaders, and the single function typical use case of shaders (they are used to usually do one thing) shaders typically are shorter than most single …
Krupip's user avatar
  • 1,773
1 vote

Animating compression wave shader which uses image for displacement map

You could avoid the displacement map altogether using something like this: https://www.shadertoy.com/view/ltXBDs Basically, i create a radius that represents the wave, and make the sample the uv + d …
Krupip's user avatar
  • 1,773
1 vote
0 answers
255 views

Is there an alternative method do do per-texel lighting in 3D without stream compaction?

Note: I'm not asking for an x% faster method. Work efficiency is an objective measure, it doesn't change because of hardware. I've got a voxel world I'm trying to render, think Minecraft, same texture …
Krupip's user avatar
  • 1,773
4 votes

Shader FloodFill Alogrithm

tab=readme-ov-file While the examples are in cuda, with the proper feature set, this should translate rather directly to compute shaders. …
Krupip's user avatar
  • 1,773
4 votes

How to create a spiral brightness gradient

You can analytically generate the same shader effect. This isn't unity or HLSL code, but you should be able to translate this easily to HLSL, plus it runs in shader toy and you can play around with i …
Krupip's user avatar
  • 1,773
5 votes
1 answer
5k views

How can I achieve simulated fluid surface deformation in a bottle?

I'd like to mimic this effect seen in Half Life: Alyx: I can't figure out what is going on here, people say "it is just a shader effect it isn't simulating anything", but I don't think that is true …
Krupip's user avatar
  • 1,773