Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 97396

A programming paradigm in which gameobjects (entities) are composed out of components, and are operated upon by systems. Each entity is an ID that points to specific components.

2 votes
1 answer
765 views

Component based architecture in TypeScript

I'm doing a game using Phaser with TypeScript. I want to implement a component based architecture for Actors. What I'm trying to achieve is this: var component:AwesomeComponent = actor.getComponent< …
Guilherme Recchi Cardozo's user avatar
2 votes
Accepted

Component based architecture in TypeScript

I've got some good suggestions on Phaser forum, the solution shown by user @flyovergames was what I was looking for: <script src="https://raw.githubusercontent.com/photonstorm/phaser/master/v2/sr …
Guilherme Recchi Cardozo's user avatar