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A programming paradigm in which gameobjects (entities) are composed out of components, and are operated upon by systems. Each entity is an ID that points to specific components.
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votes
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answer
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Component based architecture in TypeScript
I'm doing a game using Phaser with TypeScript. I want to implement a component based architecture for Actors.
What I'm trying to achieve is this:
var component:AwesomeComponent = actor.getComponent< …
2
votes
Accepted
Component based architecture in TypeScript
I've got some good suggestions on Phaser forum, the solution shown by user @flyovergames was what I was looking for:
<script src="https://raw.githubusercontent.com/photonstorm/phaser/master/v2/sr …