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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

2 votes

3D collision physics. Response when hitting wall, floor or roof

Far smarter is to use a Physics library to do this. You'll get better results and it'll save you a ton of time. …
PompeyPaul's user avatar
2 votes

How can I determine the direction of the balls after collision in billiards game?

What you are attempting is non trivial and using the internal Physics system is going to be a ton less problematic. …
PompeyPaul's user avatar
1 vote

Issue with detecting collisions in Pong

Basically real time physics simulation is difficult for exactly the problems that you are coming across. …
PompeyPaul's user avatar
0 votes

Rigid body physics resolution causing never ending bouncing and jittering

It's on the right track but there are a couple of odd things happening. Firstly the body doesn't come to rest, it continues gliding and if you are applying damping that shouldn't happen. Before anyth …
PompeyPaul's user avatar
1 vote

Achieve same effect as a FixedJoint2D but also match RigidBody2D forces

I don't think it's a physics question because you want a non physical response. … So I am not sure that this is a physics problem. Your diagram shows that B is always responding to the other objects and A merely following? …
PompeyPaul's user avatar
1 vote

Get different result on different devices (same resolution) after setVelocity

This is somewhat undesirable for the physics. It's not a good practice to update the physics with these variable sized timesteps because sometimes the CPU might be busy for a few frames. … I usually do this in all of my games, not just physics ones for the same reasons. …
PompeyPaul's user avatar