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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
1
vote
Accepted
Problems with BlendOp Max
Turns out, that even though the OpenGL documentation says the Max/Min functions don't take your blend factors into consideration, some quirk in shaderlab means you have to specify them anyway.
As suc …
1
vote
1
answer
767
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Problems with BlendOp Max
However, as you can see below, the shadow of one light seems to be occluding the other, which doesn't match up with how I understand BlendOp Max is supposed to work:
Unity Docs
NVidia
OpenGL
Could …
1
vote
Accepted
How do I get a Light's Range value in Shader?
Have opted to use my 'workaround' shader as posted in the question.
_Pullup can be tuned appropriately in the material to match the range of the light as closely as possible when working by eye.
4
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2
answers
1k
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How do I get a Light's Range value in Shader?
Update
I found the variable unity_LightAtten in the Unity Shader Variables documentation. …