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CG is a programming language for 3D graphics that runs on the GPU. It was designed by NVIDIA and Microsoft. It stands for "C for graphics"
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How do I get a Light's Range value in Shader?
Have opted to use my 'workaround' shader as posted in the question.
_Pullup can be tuned appropriately in the material to match the range of the light as closely as possible when working by eye.
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How do I get a Light's Range value in Shader?
I'm trying to write a simple frag/vert shader that, depending on whether it is in the range of a light, will paint the appropriate colour from either the 'lit' texture or from the 'unlit' texture.
Th …