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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

2 votes
3 answers
678 views

Centralized ResourceManager Class for every type of Asset in an Game Engine

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "su …
pureofpure's user avatar
1 vote
2 answers
3k views

SDL Memory leak with TTF_Font and surface

I am creating 2D game with SDL2, and I have a problem with my label class. Every time I construct new label I have a memory leak, and I don't know what I do wrong! For example, I want to refresh ever …
pureofpure's user avatar
1 vote
1 answer
1k views

What functions should be called in C++ gameloop from Lua Script

I am using sol2 lua wrapper for my 2D game-engine to implement some lua scripting,but I have some questions about what should functions should i call from Lua scripts in c++, and i cannot find any goo …
pureofpure's user avatar