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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
2
votes
3
answers
678
views
Centralized ResourceManager Class for every type of Asset in an Game Engine
I am trying to Implement resource manager for my hobby game engine.
The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "su …
1
vote
2
answers
3k
views
SDL Memory leak with TTF_Font and surface
I am creating 2D game with SDL2, and I have a problem with my label class.
Every time I construct new label I have a memory leak, and I don't know what I do wrong!
For example, I want to refresh ever …
1
vote
1
answer
1k
views
What functions should be called in C++ gameloop from Lua Script
I am using sol2 lua wrapper for my 2D game-engine to implement some lua scripting,but I have some questions about what should functions should i call from Lua scripts in c++, and i cannot find any goo …