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Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.

5 votes

How to calculate delta time with SDL?

They way I've gone about calculating the delta time has been via SDL_GetTicks(): struct Clock { uint32_t last_tick_time = 0; uint32_t delta = 0; void tick() { uint32_t tick_t …
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