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The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.

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Multiplayer Game Server Input vs Tick

I'm building a game server for a turn-based RPG game, where the players control their characters through a web interface ( think kind of like a Jackbox Party Pack game, where there's a screen that shows … I've got most of the foundation set up: clients can connect, create a game, additional players can join the game using a code, the game server is doing real basic game loop stuff. …
Sean Hagen's user avatar