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Latency is the delay between providing input to a networked system and the system's response.

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Hide network latency for ingame dialog

I have a tick-based Multiplayer-RTS game: Client sends action to server at Frame n which will be broadcasted to all clients and executed at Frame n+x (x depends on network latency of slowest player) I'm … unsure how to hide this latency in GUI dialogs. …
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