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iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

4 votes

Cross-platform, free (for commercial use) C/C++ 2d game library or rendering engine?

but soon or later you find that: You're not going to find anything that user-friendly in the open-source world. Not full-fledged game engines. If you don't want to spend money on an engine, then …
Nicol Bolas's user avatar
  • 26.1k
7 votes

Can I use PBOs for textures in iOS?

OpenGL and OpenGL ES, despite the similar names, are two different specifications. They may have similarly named functions, but there will be semantic differences between what these functions do. And …
Nicol Bolas's user avatar
  • 26.1k
16 votes

Is deferred rendering/shading possible with OpenGL ES 2.0 ?

Yes, it is possible. However, it isn't particularly worthwhile. First, unless you have access to the NV_draw_buffers extension (as the name implies, it is NVIDIA-only. So unless you're running on Teg …
Nicol Bolas's user avatar
  • 26.1k
1 vote

Getting the number of fragments which passed the depth test

Is it possible to exploit this extension to get the pixel count? Does the hardware support it so that there may be hidden API to get access to the pixel count? No, and no. Well, I supposed if you …
Nicol Bolas's user avatar
  • 26.1k
1 vote

How to protect Lua scripts in IOS game?

However, as I understand iOS (which is admittedly not much), you probably don't have much to worry about from casual cheating. Users can't easily inspect an application's private data. …
Nicol Bolas's user avatar
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