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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
1
vote
2
answers
534
views
Issue with detecting collisions in Pong
I've been working on making Pong in OpenGL and SDL and currently have both paddles and the game ball set up properly. I have an Object (or Entity) class which is used to instantiate each of the entiti …
0
votes
4
answers
99
views
Issue translating objects by one unit in the y direction
I'm currently making space invaders (in OpenGL/SDL) and I'm running into an issue with the movement of the aliens. I have a 2-d vector of aliens (5 rows of 11) and I'm translating each in the x direct …
0
votes
Accepted
Issue translating objects by one unit in the y direction
For anyone that's interested, this is the code that I got to work for moving the enemies:
//move the enemies
for (int i = 0; i < entities.size(); i++) {
entities[i]->x += elapsed * 4.3 * …
1
vote
1
answer
270
views
Collisions being detected before objects are intersecting
I'm making space invaders (in OpenGL/SDL) and I'm currently having issues with getting the collisions (box collisions) between the bullets and the enemies to be properly detected. In my update() funct …