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Latency is the delay between providing input to a networked system and the system's response.

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Network latency compensation problem for laggy players with collision

Client 1’s has a round-trip latency of 100ms and client 2 with 400ms latency. For now just imagine each player controls a ball that can collide and bounch off each other. … I understand that for FPS you can easily compensate for the the bullet latency because you don't actually see the bullet. …
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