Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Latency is the delay between providing input to a networked system and the system's response.
3
votes
2
answers
608
views
Network latency compensation problem for laggy players with collision
Client 1’s has a round-trip latency of 100ms and client 2 with 400ms latency. For now just imagine each player controls a ball that can collide and bounch off each other. … I understand that for FPS you can easily compensate for the the bullet latency because you don't actually see the bullet. …