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A tree is a hierarchical data structure that simulates a tree structure with a set of linked nodes.
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Is there a way to balance a binary tree continuously?
At the same time, it is important to keep branches of the tree close together in 3D space. So I can't arbitrarily swap tree nodes around to balance the tree. … tree contain objects that are close to each other in 3D space (i.e. it works at least approximately as a spatial subdivision tree) …