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The simulation of an in-game entity's motion, such as running or sitting or striking.
1
vote
Syncing first person arms and enemy character for struggle in games
In the same way you'd want to play the animation instantly and not wait for another animation to finish first. … initial animation --> struggle animation --> potentially branch to different animations
It's not too dificult to pull off, but of course requires that the enemy is correctly placed in front of the player …
1
vote
Accepted
Unity% Mechanim animation does not move straight
Under Animations in the model Import Settings, check the Root Transform Rotation. There you can specify an offset until the character's forward direction is exactly at (0.000, 0.000, 1.000) - the last …
1
vote
Unity - Setting a sprite animation idle to a specific frame and transition smoothly
Make sure to use Has Exit Time on the transition and set the Exit Time to 1, and the Transition Duration to 0.
Please leave a comment and add some screenshots of your setup if it doesn't work for y …
1
vote
Animation Dilemma: How to create authentic discontinuous block-like character movement
But since you want more complex animation, and also some randomness, I suggest you use Mecanim. … You can use root motion to let the animation drive the movement, eliminating the need to figure this out in code and using parent objects. …
26
votes
Accepted
When to use a blend tree vs state machine for animation
Transitions are based on conditions for entering, and either exit when the animation finishes or a given condition is met. … But setting up a solid animation controller is not a 1-hour job. …
2
votes
Animating a line around an image for Unity app
One way may be to create a simple mesh around the image and with some clever placement of the UVs, you could make a shader that appears to gradually fade in the line.
So the two vertices in the top-ri …
3
votes
Combining several animations into a single FBX
Exporting
First of all, if the animation look wrong when imported into your game engine, it can be a good idea to bake your animation before exporting. … For the walk animation I would name it [email protected], jump [email protected] etc (see documentation here). …