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The simulation of an in-game entity's motion, such as running or sitting or striking.

1 vote

Syncing first person arms and enemy character for struggle in games

In the same way you'd want to play the animation instantly and not wait for another animation to finish first. … initial animation --> struggle animation --> potentially branch to different animations It's not too dificult to pull off, but of course requires that the enemy is correctly placed in front of the player …
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  • 616
1 vote
Accepted

Unity% Mechanim animation does not move straight

Under Animations in the model Import Settings, check the Root Transform Rotation. There you can specify an offset until the character's forward direction is exactly at (0.000, 0.000, 1.000) - the last …
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  • 616
1 vote

Unity - Setting a sprite animation idle to a specific frame and transition smoothly

Make sure to use Has Exit Time on the transition and set the Exit Time to 1, and the Transition Duration to 0. Please leave a comment and add some screenshots of your setup if it doesn't work for y …
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  • 616
1 vote

Animation Dilemma: How to create authentic discontinuous block-like character movement

But since you want more complex animation, and also some randomness, I suggest you use Mecanim. … You can use root motion to let the animation drive the movement, eliminating the need to figure this out in code and using parent objects. …
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  • 616
26 votes
Accepted

When to use a blend tree vs state machine for animation

Transitions are based on conditions for entering, and either exit when the animation finishes or a given condition is met. … But setting up a solid animation controller is not a 1-hour job. …
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  • 616
2 votes

Animating a line around an image for Unity app

One way may be to create a simple mesh around the image and with some clever placement of the UVs, you could make a shader that appears to gradually fade in the line. So the two vertices in the top-ri …
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  • 616
3 votes

Combining several animations into a single FBX

Exporting First of all, if the animation look wrong when imported into your game engine, it can be a good idea to bake your animation before exporting. … For the walk animation I would name it [email protected], jump [email protected] etc (see documentation here). …
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  • 616