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A navigation mesh is a data structure used by pathfinding algorithms to help AI agents move around complicated spaces. Navmeshes describe what part of level geometry agents are allowed to access (e.g. floors, platforms) while taking user-defined parameters and obstacles into account (floor steepness, step height, static objects).

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What's the correct way to use NavigationAgent3D in Godot?

I've just started using Godot and obviously fail to use NavigationAgent3D correctly. I've added a NavigationRegion and baked a navigation mesh successfully (not too hard, though). The navigation mesh …
Paul K's user avatar
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