Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 73875

C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.

0 votes
1 answer
275 views

XNA Platformer - Where should tile collision handling be?

I've started using XNA and am working on a simple 2D platformer (single level). However, I am stuck as to where the collision detection should be handled. Here is my current project structure: The l …
Kendall's user avatar
  • 107
0 votes
1 answer
95 views

Interact with inheriting class methods from "casted" base class (collisions, etc)

I want to implement a damage system that works across both living items (Entity) and environment items (Environment). The key components of this is that I need to be able to trigger something to take …
Kendall's user avatar
  • 107