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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
1
vote
Accepted
How can I trigger to start timeline using distance and not OnTriggerEnter/Exit?
You could use a SphereCollider component for your trigger. Put it on your player's GameObject and set the radius property to the distance at which the cutscene should start.
Because it is a sphere, i …
-1
votes
Best Practice for Validating Components in Unity/C#?
Your approach seems fine as long as a Stealth component cannot be added during runtime. Otherwise you should get rid of the bool field and just write your IsStealth method like so:
public bool IsStea …
1
vote
0
answers
890
views
Distinguish between HTC Vive controller grip buttons in Unity
In Unity, I can check for grip button presses via the SteamVR API like so:
if(controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { ... }
This results in either true or false so I can only …