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Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

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Find force feedback device for joystick device

I looked in the SDL 1.3 source and I thought this might be how it is done: std::ostringstream os; os << "/dev/input/js" << sdl_index; std::string jsdevice(os.str()); char evdevice[128]; evdevice[0] = 0 … What I've got is the input device as an index (e.g. the 0 in /dev/input/js0) and therefore the path. …
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