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Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).
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Find force feedback device for joystick device
I looked in the SDL 1.3 source and I thought this might be how it is done:
std::ostringstream os;
os << "/dev/input/js" << sdl_index;
std::string jsdevice(os.str());
char evdevice[128];
evdevice[0] = 0 … What I've got is the input device as an index (e.g. the 0 in /dev/input/js0) and therefore the path. …