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Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

1 vote
2 answers
380 views

Rotation before scaling image/Lower resolution rotation? (XNA/C#)

Currently, when I rotate the image using SpriteBatch.Draw() the image is rotated after it is scaled. Resulting in: Which is using the code public override void Draw(GameTime gameTime) { sprite_ba …
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