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a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
2
votes
1
answer
3k
views
Why encode floats in RGBA?
Working on some effects that require depth (Z) data in Unity, I saw that these use a method to store the depth data encoded in the RGBA channels of a regular texture.
half4 frag(v2f i) : SV_Target
{ …
3
votes
1
answer
4k
views
Discard Transparent Pixels in Z-Buffer
The king and tree have become blobs because even their transparent pixels were updated in the Z-buffer (drawn using http://willychyr.com/2013/11/unity-shaders-depth-and-normal-textures/):
Compare this …
2
votes
Accepted
Discard Transparent Pixels in Z-Buffer
Found! (Thank you Frame Debugger !)
It turns out that Unity renders the Depth Texture in a separate pass before all geometry is rendered. It is hard to find how to include objects in this pass, and h …