Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 63596

C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

1 vote
2 answers
532 views

Updating children nodes in a game engine

I am writing my own small game engine (thin layer based on SDL2) in C++. My base class is Node (contains information on an entity's position, scale, rotation, etc.), And I've got two special subclasse …
amyinorbit's user avatar
0 votes
2 answers
978 views

Setting object-specific uniforms in a render queue

I am currently trying to write a (very simple) queued renderer using OpenGL. My current idea looks like this: struct RenderCommand { GLUint vao; GLUint texture; GLUint shader; GLIn …
amyinorbit's user avatar
9 votes
Accepted

Rescale pixel art scenery before rendering in SDL2

In SDL 2, you must set the scaling interpolation algorithm for the whole renderer, using SDL_SetHint (SDL_HINT_RENDER_SCALE_QUALITY, Value); where Value should be, in your case (pixel art) 0. 1 mea …
amyinorbit's user avatar