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The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.

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Best client/server architecture for a mobile management game?

would it be feasible with a linux server or would I need a windows server? Would this work on unstable mobile conections? Don't know, I'm open to suggestions. … tl:dr: I want to make a mobile management game in unity but am confused what to choose for the server side architecture considering that I want the server to be ablose to send a message to the client without …
Manuel Morais's user avatar